We’re still workin’. This week we have been going over how abilities will work and laying down the abilities and incorporating an energy system rather than cooldowns. We are also working on more enemies and random room generation.
Screenshot 1 –
Remember our Squig from last week? This is the current result, it’s rigged and ready to be animated and textured! Huzzah! Our lovely artist Evan has decided to commit a bit of his winter break to helping us out on Thiri, and this is the first of (hopefully) many meshes you’ll see that belong to him.
Screenshot 2 -
Recall the Golem? We got him animated and in an alpha-texture, here he is inside a early version of a scene we’re working on incorporating with him. Right now we’re working on his AI and mechanics of how the fight should play out.
While we slowed down this week due to Christmas, that doesn’t mean we weren’t trying to put some hours in. Hopefully we get some cool stuff to show you next week!
- Antonio










